Ingress is Google's first mobile game. In Kyle Vanhemert's article, '3 Principles For The Future Of Gaming, From A Google Game Designer,' he explain Ingress is about "...an exotic energy has been discovered on Earth, and two factions, the Enlightened and the Resistance, are respectively scrambling to cultivate it and/or suppress it...players choose their allegiance, they’re tasked with going out into the real world and visiting various destinations to claim territory for their squad."
There are “…objectives that directed players to Zipcar offices and Chrome stores to redeem in-game objects,” says Vanhemert. This type of advertising not only gets the brand name out there but also gets people into stores. It does not interrupt the game, nor does it take away at all from the game experience.
Ingress was designed by the core 3 principles: 1. Uproot the couch potato, 2. Think beyond the phone, and 3. Innovative games require innovative ads. These principles may also represent the future of mobile gaming. Mobile games will get you up out of your seat and get you exploring the world around you, all while being advertised to in an unobtrusive way.
Vanhemert, K. (2013, January 02). 3 principles for the future of gaming, from a google game designer. Retrieved from http://www.fastcodesign.com/1671517/3-principles-for-the-future-of-gaming-from-a-google-game-designer
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